Education

As an Assistant Professor in the Electronic Production and Design Department at Berklee College of Music, I teach across the intersection of art, technology, and creative computation. My courses focus on interactive instrument and installation design, game development and game audio, music production and engineering, and interdisciplinary production practices. Teaching has been one of the most fruitful experiences in my learning career, allowing me to take a deep dive into topics that are meaningful to me. I work alongside my students to translate technical knowledge into expressive, imaginative work. Beyond Berklee, I have also been invited as a guest lecturer in instrument design at MIT and Northeastern University, where I share my research and practice with students in engineering- and design-driven environments.

My research is centered on interactivity, embodied media, and the design of systems that respond to human movement, perception, and environment. I am especially interested in human-computer interaction, real-time audiovisual systems, sensor-driven performance, procedural and generative graphics, computer vision, and the development of new interfaces for creative expression. These interests shape both my studio work and my teaching, encouraging students to engage with emerging technologies through technical, conceptual, and experiential lenses.

I also maintain an active practice as a researcher-practitioner, presenting work at venues such as the Smithsonian's Hirshhorn Museum, the AES AI Symposium, SIGGRAPH, and the ABLE Assembly. These experiences inform my teaching and allow me to bring to my students a perspective that treats these technologies not as abstractions, but as tools used in the field today. My goal is to help them establish technical fluency, conceptual clarity, and the confidence to build ambitious, expressive systems of their own.

David presenting at TEDxBerklee

Publications, Conferences, and Presentations

Publications

  • Sinclair, J.-L., & Cardona, D. Principles of Game Audio and Sound Design, 2nd ed. Routledge / Taylor & Francis. Forthcoming, December 2026.

Conference Presentations and Invited Talks

  • TEDxBerklee — “Adaptive Talent and the Pursuit of Balance.” Boston, MA, April 2026.
  • AES International Symposium on AI and the Musician — Alternative controller design: motion sensors and computer vision for synthesizer control and performance. Berklee College of Music, Boston, MA, June 2024.
  • ABLE Assembly, Berklee Institute for Accessible Arts and Education — “Designing for the Margins.” Boston, MA, April 2024.
  • ACM SIGGRAPH 2022 — “Adaptive Art Technologies: Enabling Creative Expression,” with Robert Fischer. Vancouver, BC, August 2022.

Service and Peer Review

  • International Computer Music Conference 2025 — Reviewer, Papers Track and Innovation Showcase.
  • Sound Scene Festival — Creative Advisory Committee, 2024, 2025, and 2026.

Learning Resources

I actively compile notes and resources on software and domains that have been useful to me during my professional development. You may find them here:

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